QSearch

CS for media search engines

Immersive TV for user communities

Ambient-assisted reading interfaces

X-Media: Large scale cross-media IE

Semantic multimedia IR

Universal multimedia access



QSearch - (Universidade Nova de Lisboa, 2012-2014)

Role: Investigator.

National AdI funding.

[ Project Web page ]

O projecto QSEARCH propõe-se desenvolver tecnologia que permita o melhor acesso e gestão de documentos. Para tal, este projecto tem como objectivo o desenvolvimento tecnológico de: (1) técnicas de análise de documentos textuais para extracção de informação, (2) técnicas avançadas de pesquisa, e (3) interfaces de utilizador orientadas à navegação multifacetada. Estas tecnologias representam actualmente as funcionalidades que os utilizadores de sistemas de gestão documental necessitam para aumentar a sua produtividade. Estas necessidades enquadram-se na estratégia de optimização do acesso aos arquivos de informação.

CS4E - Compressed sensing for media search engines (Universidade Nova de Lisboa, 2011-2014)

Role: Principal Investigator.

National FCT funding.

[ Project Web page ]

A number of information exploration applications have recently emerged providing access to rich media, e.g., Flickr, YouTube and Wikipedia. These applications are used for both entertainment and professional purposes. The success of these applications is closely related to the users’ role in the information-processing chain: users generate content, metadata and provide valuable feedback concerning information relevance. Systems collect vast amounts of user interaction data such as queries, click data, annotations, comments and new content. These diverse sources of information create two critical challenges to traditional indexing and search techniques: (1) mining the relevant information from a large number of sources and (2) matching the user query to the extracted information.

The main hypothesis of this project is that compressed sensing techniques will define the new state-of-the-art for multimedia information retrieval. This hypothesis is supported by two facts. The first fact is related to the L1 minimization criterion: rich media applications need to handle information with a large number of variables, and sparse models, as the ones computed by compressed sensing techniques, can indeed reduce the number of information sources. The second fact is related to the large-scale resources available that allow the inference of a sparse representation of media documents. 

 

ImTV - Immersive TV for communities of media consumers and producers (Universidade Nova de Lisboa, 2010-2013)

Role: Principal Investigator.

National FCT funding.

[ Project Web page ]

Millions of users now look for video entertainment not only on their favorite TV channels or cinemas, but also online – an example of this paradigm shift is the YouTube live transmission of a U2 band concert. High-quality entertainment video shows are now created by professionals, independent producers and amateurs that publish their media online and free of charge. While this new media workflow creates added-value services for end-users (e.g., personalizing their TV viewing), it also breaks traditional TV concepts and affects key economic functions such as program scheduling, audience measurement, and targeted advertisement. 

The long-term vision of this proposal is to exploit the full potential of new trends in media production and consumption by devising an on-demand immersive-TV framework combining TV industry, Internet distribution models and end-user’s needs/interests. 


ARIA - Ambient-assisted reading interfaces (Universidade Nova de Lisboa, 2010-2012)

Role: Researcher.

National FCT funding.

[ Project Web page ]

Forgetting what one has just read is, in some cases, linked to insufficient attention. The reader might feel either bored or distracted by something more interesting – a common trace in children and the elderly. The challenge is: how can multimedia systems assist readers in reading and remembering stories? Several studies showed that reading memory is improved by visual stimulus. 

In this project  we formulate the hypothesis that an automated multimedia system can help users in reading a story by stimulating their reading memory with adequate visual illustrations. These illustrations are intended to increase the readers’ attention towards the story and to help them recalling the story. Moreover, we aim at analysing the user facial expressions as a reaction to the presented information and apply feedback mechnamisms to adapt the system to the user interests.

X-Media: Large scale cross-media IE (University of Sheffield, 2007-2008)

Role: Researcher.

EU FP7 funding.

[ Project Web page ]

X-Media addresses the issue of knowledge management in complex distributed environments. It will study, develop and implement large scale methodologies and techniques for knowledge management able to support sharing and reuse of knowledge that is distributed in different media (images, documents and data) and repositories (data bases, knowledge bases, document repositories, etc.).

This is a large EU funded project, please visit its web page.


Semantic Multimedia IR (Imperial College London, 2004-2008)

[PhD Thesis]

The extraction of semantic information from multimedia content is a research topic that tries to mimic the way human perception works, and therefore is highly related to artificial intelligence. However, human perception is still too far from being completely understood at a level that we can imitate its functions in a computational system. Nowadays, applications that make use of the semantics of multimedia content depend on manual annotations and other information extracted from the surrounding content (e.g. alternate text). This way of extracting multimedia’ semantics is flawed and costly. Doing the entire process automatically (or even semi-automatically), can greatly decrease the operational and maintenance costs of such applications.

The aim of this research is to enhance multimedia retrieval applications by combining both knowledge and statistical data in a learning framework to extract semantic information from multimedia. We will approach the problem as a Bayesian learning problem divided in three parts:



Universal Multimedia Access (Instituto Superior Técnico/Siemens R&D, 2000-2002)

[MSc Thesis]

The access to multimedia information by any terminal through any network is a new concept referred as Universal Multimedia Access (UMA). The objective of UMA technology is to make available different presentations of the same information, more or less complex, e.g., in terms of media types, suiting different terminals, networks and user preferences. This can be achieved through customizing the content to the environment where it shall be consumed.

 The content customization can be implemented in three different places: 1) at the content server, 2) at a proxy server, and 3) at the user terminal. The developed system, implements the customization engine at the content server and at a proxy server.